> For the complete documentation index, see [llms.txt](https://thelastwar.gitbook.io/thelastwar-eng/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://thelastwar.gitbook.io/thelastwar-eng/the-game/pve-+-roi.md).

# PvE + ROI

![](/files/Q9BOUNJZoEnpNKuJNFxX)

{% hint style="success" %}
**The same towncentre lvl can attack 20 times. If u want attack more, your need to upgrade it level**
{% endhint %}

**This mode is where the player faces off against the computer.** Players who engage in this mode are not at risk of being killed by other players or having their resources stolen.

**There's a limit of 1 attack per day in this mode**. To be able to attack again, **players will have to wait for the daily server reset at 0:00 UTC.**

**As the player progresses in PvE mode, the difficulty will increase, but the rewards obtained will also be greater.**

**Below is an attached table of earnings per town hall levels and their daily earnings with their cumulative cost and approximate ROI.**

{% hint style="info" %}
**Having 1 NFT grants you Town Hall level 1 automatically** and the ability to start playing.

**To reach level 6, you'll need 2 NFTs, and to reach level 10 and beyond, you'll need 3 NFTs**.

*Below, approximate earnings in $ will be shown to simplify understanding.*
{% endhint %}

<table><thead><tr><th width="140">Analityc</th><th width="115">Lvl 1</th><th>Lvl 2</th><th>Lvl 3</th><th>Lvl 4</th><th>Lvl 5</th><th>Lvl 6</th><th>Lvl 7</th><th>Lvl 8</th><th width="87">Lvl 9</th><th>Lvl 10</th><th>Lvl 11</th><th width="108">Lvl 12</th><th width="92">Lvl 13</th><th>Lvl 14</th></tr></thead><tbody><tr><td><strong>$/Day (Price Launch)</strong></td><td>2.5-3.5</td><td>6-7,5</td><td>11.5-13.5</td><td>18.5-20</td><td>28-32</td><td>39-45</td><td>55-65</td><td>80-90</td><td>100-130</td><td>120-180</td><td>190-240</td><td>240-340</td><td>350-450</td><td>500-660</td></tr><tr><td><strong>Tokens/Day</strong></td><td>9-12</td><td>21-26</td><td>41-47</td><td>60-70</td><td>99-113</td><td>137-159</td><td>194-229</td><td>282-317</td><td>352-458</td><td>423-635</td><td>670-847</td><td>847-1200</td><td>1235-1588</td><td>1764-2329</td></tr><tr><td><strong>Cumulative cost</strong> <strong>$  (Price Launch)</strong></td><td>50 (pre-sale nft)</td><td>115</td><td>200</td><td>310</td><td>450</td><td>640</td><td>880</td><td>1200</td><td>1600</td><td>2100</td><td>2800</td><td>3700</td><td>4900</td><td>6400</td></tr><tr><td><strong>Token cost (NO cumulative)</strong></td><td>0 ( 1 hero )</td><td>405</td><td>705</td><td>1094</td><td>1588</td><td>2260</td><td>3105</td><td>4235</td><td>5650</td><td>7412</td><td>9833</td><td>13060</td><td>17300</td><td>22590</td></tr><tr><td><strong>Roi (Day)</strong><br><strong>Aprox</strong></td><td>17</td><td>17</td><td>16</td><td>16</td><td>15</td><td>15</td><td>15</td><td>14</td><td>14</td><td>14</td><td>13</td><td>13</td><td>12</td><td>11</td></tr></tbody></table>

{% hint style="info" %}
**All $ values assume a stable token value; all earnings will be in tokens.**\
&#x20;<mark style="color:green;">**We don't have an oracle**</mark>.
{% endhint %}

## <mark style="color:orange;">Example Village</mark>

<mark style="color:blue;">**Village level 4 without pet and common hero**</mark>

**Base ROI =** 16 attacks (16 days) \
**Maximum attacks** = 20 attacks (20 days) \
**Net gain**: 4 attacks (4 days) \
**Profit percentage in 20 days** = *<mark style="color:green;">25%</mark>*

<mark style="color:orange;">**Village level 4 with rarity 3 pet and epic hero**</mark>

**Base ROI =** 16 - 16(0.20 + 0.15) = 10.4 attacks (10.4 days)\
**Maximum attacks =** 20 attacks (20 days) \
**Net gain:** 9.6 attacks (9.6 days) \
**Profit percentage in 20 days** = *<mark style="color:green;">92%</mark>*
